Food Boy

Publisher Producer
Food Boy was developed as part of Flux Games’ Short’n’Sweet initiative by a three-person dev team. The game aimed to bring a modern twist to the nostalgic charm of Paperboy. As Publisher Producer, I aligned the development team with stakeholder expectations, defined the project roadmap, and established milestone deliveries to ensure the project stayed on track and met its creative and production goals.

Responsibilities included:

Production

  • Collaborated closely with a five-person development team to ensure milestones and deadlines were consistently met.

  • Provided regular project updates and progress reports to internal stakeholders at Flux Games.

  • Organized skill-building workshops with Flux’s internal dev team to strengthen the capabilities of the external team.

  • Trained the marketing team on how to navigate and use publishing platforms including PlayStation, Xbox, Nintendo, and Steam.

  • Managed the relationship with an external marketing agency, aligning on campaign goals and deliverables for the Short’n’Sweet initiative.

  • Conducted internal playtests and gathered structured feedback to guide gameplay improvements.

  • Led the full certification and QA submission pipeline for all major platforms (PlayStation, Xbox, Nintendo, Steam), ensuring compliance, addressing platform feedback, and securing timely approvals for launch.

Screen Shots